Source code for aerosandbox.dynamics.point_mass.point_3D.speed_gamma_track

from aerosandbox.dynamics.point_mass.common_point_mass import _DynamicsPointMassBaseClass
from aerosandbox.weights.mass_properties import MassProperties
import aerosandbox.numpy as np
from typing import Union, Dict, Tuple


[docs]class DynamicsPointMass3DSpeedGammaTrack(_DynamicsPointMassBaseClass): """ Dynamics instance: * simulating a point mass * in 3D * with velocity parameterized in speed-gamma-track space State variables: x_e: x-position, in Earth axes. [meters] y_e: y-position, in Earth axes. [meters] z_e: z-position, in Earth axes. [meters] speed: Speed; equivalent to u_w, the x-velocity in wind axes. [m/s] gamma: Flight path angle. [radians] track: Track angle. [radians] * Track of 0 == North == aligned with x_e axis * Track of np.pi / 2 == East == aligned with y_e axis Indirect control variables: alpha: Angle of attack. [degrees] beta: Sideslip angle. [degrees] bank: Bank angle. [radians] Control variables: Fx_w: Force along the wind-x axis. [N] Fy_w: Force along the wind-y axis. [N] Fz_w: Force along the wind-z axis. [N] """ def __init__(self, mass_props: MassProperties = None, x_e: Union[float, np.ndarray] = 0, y_e: Union[float, np.ndarray] = 0, z_e: Union[float, np.ndarray] = 0, speed: Union[float, np.ndarray] = 0, gamma: Union[float, np.ndarray] = 0, track: Union[float, np.ndarray] = 0, alpha: Union[float, np.ndarray] = 0, beta: Union[float, np.ndarray] = 0, bank: Union[float, np.ndarray] = 0, ): # Initialize state variables self.mass_props = MassProperties() if mass_props is None else mass_props self.x_e = x_e self.y_e = y_e self.z_e = z_e self.speed = speed self.gamma = gamma self.track = track # Initialize indirect control variables self.alpha = alpha self.beta = beta self.bank = bank # Initialize control variables self.Fx_w = 0 self.Fy_w = 0 self.Fz_w = 0 @property
[docs] def state(self) -> Dict[str, Union[float, np.ndarray]]: return { "x_e" : self.x_e, "y_e" : self.y_e, "z_e" : self.z_e, "speed": self.speed, "gamma": self.gamma, "track": self.track, }
@property
[docs] def control_variables(self) -> Dict[str, Union[float, np.ndarray]]: return { "alpha": self.alpha, "beta" : self.beta, "bank" : self.bank, "Fx_w" : self.Fx_w, "Fy_w" : self.Fy_w, "Fz_w" : self.Fz_w, }
[docs] def state_derivatives(self) -> Dict[str, Union[float, np.ndarray]]: d_speed = self.Fx_w / self.mass_props.mass sb = np.sin(self.bank) cb = np.cos(self.bank) force_gamma_direction = -cb * self.Fz_w - sb * self.Fy_w # Force in the direction that acts to increase gamma force_track_direction = -sb * self.Fz_w + cb * self.Fy_w # Force in the direction that acts to increase track d_gamma = force_gamma_direction / self.mass_props.mass / self.speed d_track = force_track_direction / self.mass_props.mass / self.speed / np.cos(self.gamma) return { "x_e" : self.u_e, "y_e" : self.v_e, "z_e" : self.w_e, "speed": d_speed, "gamma": d_gamma, "track": d_track, }
@property
[docs] def u_e(self): return self.speed * np.cos(self.gamma) * np.cos(self.track)
@property
[docs] def v_e(self): return self.speed * np.cos(self.gamma) * np.sin(self.track)
@property
[docs] def w_e(self): return -self.speed * np.sin(self.gamma)
[docs] def convert_axes(self, x_from: float, y_from: float, z_from: float, from_axes: str, to_axes: str, ) -> Tuple[float, float, float]: if from_axes == to_axes: return x_from, y_from, z_from if (from_axes == "earth" or to_axes == "earth"): rot_w_to_e = np.rotation_matrix_from_euler_angles( roll_angle=self.bank, pitch_angle=self.gamma, yaw_angle=self.track, as_array=False ) if from_axes == "wind": x_w = x_from y_w = y_from z_w = z_from elif from_axes == "earth": x_w = rot_w_to_e[0][0] * x_from + rot_w_to_e[1][0] * y_from + rot_w_to_e[2][0] * z_from y_w = rot_w_to_e[0][1] * x_from + rot_w_to_e[1][1] * y_from + rot_w_to_e[2][1] * z_from z_w = rot_w_to_e[0][2] * x_from + rot_w_to_e[1][2] * y_from + rot_w_to_e[2][2] * z_from else: x_w, y_w, z_w = self.op_point.convert_axes( x_from, y_from, z_from, from_axes=from_axes, to_axes="wind" ) if to_axes == "wind": x_to = x_w y_to = y_w z_to = z_w elif to_axes == "earth": x_to = rot_w_to_e[0][0] * x_w + rot_w_to_e[0][1] * y_w + rot_w_to_e[0][2] * z_w y_to = rot_w_to_e[1][0] * x_w + rot_w_to_e[1][1] * y_w + rot_w_to_e[1][2] * z_w z_to = rot_w_to_e[2][0] * x_w + rot_w_to_e[2][1] * y_w + rot_w_to_e[2][2] * z_w else: x_to, y_to, z_to = self.op_point.convert_axes( x_w, y_w, z_w, from_axes="wind", to_axes=to_axes ) return x_to, y_to, z_to
[docs] def add_force(self, Fx: Union[float, np.ndarray] = 0, Fy: Union[float, np.ndarray] = 0, Fz: Union[float, np.ndarray] = 0, axes="wind", ) -> None: Fx_w, Fy_w, Fz_w = self.convert_axes( x_from=Fx, y_from=Fy, z_from=Fz, from_axes=axes, to_axes="wind" ) self.Fx_w = self.Fx_w + Fx_w self.Fy_w = self.Fy_w + Fy_w self.Fz_w = self.Fz_w + Fz_w
if __name__ == '__main__':
[docs] dyn = DynamicsPointMass3DSpeedGammaTrack()